Friday 2 December 2016

Potential & Limitations 1

2D traditional vs 2D digital

My chosen medium is digital 2D animation and there are limitations and potentials from using this medium but comparing it to traditional 2D animation there is a lot of work that can be cut off by simply using digital software.

One or rather many limitations of doing traditional 2D animation is that you have to have the equipment for the process such as a light box which is often needed to create animations which helps with seeing the frame before and after so that you can create an in-between and can be sometimes difficult to see frames. With the development of digital animation we can easily adjust the amount of frames we'd like to see and be able to lower the opacity to suit us and with programs such as flash or Clip Studio Paint we can change the colour of the onion skin which is very helpful in identifying the frames behind or in-front to help with making in-between's. and there are many things that the digital format has made to make the animating process easier and less time consuming.

Although one potential of doing it traditionally is having the physical format which is good if the digital format fails because you still have the physical document of frames that have been drawn out but one problem which is resolved by having photocopies of the frames is that you need to look after the frames because they can easily get ruined if not put in folders. This is also sustainable where as if digital crashes you cant really get anything back which is a limitation for digital animators but rarely occurs if you auto save and keep the drive from getting full.

There are many more examples that can showcase the potentials and limitations of both traditional and digital 2D animations but that's up to the artists preference for animating.

here are links to justify the importance of equipment needed for traditional animation:
 http://animation-studio-stuff.blogspot.co.uk/2009/05/purchasing-animation-desk-or-lightbox.html

and here is a link to showcase the differences and how its easier and not as time consuming when animating digitally:
http://animation.about.com/od/faqs/f/faq_companim.htm

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