Saturday 28 November 2015

Process and production: thumb nailing and character sheets

Here were the ideas i had thought of before making any thumbnails, as you can see here i started just sketching how the characters would look like on the first picture. 
As you can see i had a few ideas of what kind of hair style to make and potentially clothes they would be wearing but, thinking about how i can animate the clothes stop me from choosing this design as it would be difficult to do. 

In this picture i was thinking about "Draw with me" character and also what kind of personalities they had, which helped with the ideas i did on the right side of the image of a boy trying to save a girl from the other side of a bridge. This idea felt generic and i didnt like it so i stopped thinking about it. 

I then moved on to making the story plot and ideas on this image, as you can see the girl stuck in her own bubble unable to escape and a boy coming to come and help her in the situation. i stuck to this plan because i really liked the idea and i knew i could make this animation, the second i started with the thumbnails all the camera angles have just entered my head and i found it easy to make the thumbnail sketches; here s the end result.

Ive been working on the story board and have come up with a way where my two character interact with each other within the 25sec time limit and I've also made an anamatic, which i can showcase. showing the thumbnail storyboard above.

heres the anamatic

i started to develop some character design sheets, which were inspired by many different drawings from my pinterest account and mainly Mike Inel's chracters. I found a post by Mike Inel showcasing how he developed his animation which is pretty long and discuss what ideas he had when he was making the animation and also what methods he used to make the characters move, heres's a link

here's is an example of the girl character sheet, which showcase the colours and expressions i will be using in the animation and also to help me get a feel of how the character acts at different angles.


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