Tuesday, 17 April 2018

YCN Breif Art Fund, study task 2

This whole project took about 6 weeks to complete, I met up with an artist from Graphics Design called Kathryn. She had already formulated ideas of what we could do for the Brief we picked which was Art Fund.

From the start, we identify who they were and what we have to demonstrate to solve their problems for the brief. and we documented each process throughout the weeks in a word document.

We were inspired by a simple design layout and animations that used easy to identify shapes to demonstrate what they were conveying which u can see in this animation

This inspired how we wanted to convey our ideas visually and present it using a house style that matched Art Fund's style.

We did research as to what our target audience was, we looked through Art Fund's presence online and discovered that they kept a simple look, which helped determine our outcome of the project.

The house style of the posters made by Kathryn and animation done by myself, fits and suits the look presented by Art Fund's social media.

The animation process took a while as I approached it using a new form of animating, 2.5D taking 2D illustrated images and placing a rig into them so that u can tween their movements. I discovered a few tools that help you in the process of rigging.


I tried to rig the characters I made in DrogonFrame as it was free software but it took a while as I had no idea how to use it properly but would consider learning it in the future as its apparently the same as spine2D but not as advanced.

In the end, I ended up using Animate CC bone tool feature and quickly understood how to use it. This is what the rig looked like, and all u had to do is keyframe and it tweened it for you.


Took a while to get used to how it functions but I enjoyed learning how to operate this tool.

Animating was simple using this new method and took no time to create walk cycles which is the main function of the animation.

Overall I enjoyed taking on this simple style and trying out the method and would like to explore further into using Spine2D or DragonBones in the future.

The animation will be in the folder as it is a big file to upload here along with the art boards that we made to present our project.

Overall I enjoyed talking and collaborating with Kathryn because we managed to finish the project on time and help each other during each phase of the animation and design.



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