For our first brief we were tasked to make a full rendered storyboard for a nursery rhyme. in order to create it we had to undergo many processes which include making a paper edit, thumbnail sketches and character design.
To begin with i created a simple paper edit which showcases the scenes for Hickory Dickory Dock. When producing these scene i had to think carefully about the camera angles so that i can tell the story and its easy to read for the viewers and understandably visually, also with each frame i thought about what is necessary withing the scene so that there is a sense of depth and perspective which i can work with. for example the the 2nd scene where we can see the under shot of the mouse looking up at the clock shows how big the clock is from the mouse's point of view.
the paper edit scenes
- The establishing shoot of the scene, this is so we can get an understanding of the surrounding.
- This is a low angle shot showcasing the protagonist looking up at the clock.
- Over the head shot of the protagonist showing their scared but interested face.
- A Birds eye view of the protagonist climbing the clock, with this angle i can showcase how difficult it is for the mouse to climb the clock.
- Medium shot of the clock ringing, the reason behind this shot is to show the clock shaking.
- Over the head close up of the mouse being scared by the noise.
- A far shot which zooms in to the protagonist.
- Close up at a low angle so that we can understand the height they are at.
- still a low angle shot of the protagonist going down the clock.
- To showcase the perspective of the protagonist i did a birds eye view which shows the mouse climbing down the clock.
- side view angles of the protagonist running away from the clock, keeping n mind the sense of direction making it easy to understand where the mouse is running towards.
- side view angle as we ease in as the mouse runs off to the left.
notes towards making these paper edits, i made sure i used rule of thirds in each scene so that i can tell whether the composition works or not; this is important because each scene needs to make sense with direction in order to make it easy to read/view
After creating this paper edit storyboard, i planned on creating a character. the character design process was fun to create, i particularly enjoyed making the expression of my character. For example one expression shown is shocked, which i believe i executed well. I've learned a lot about making these expression, to make them i pulled faces and try to produce my own representation of the faces. This also gave me an understanding of the visual element of the face. The reason behind making the character a female was to challenge myself to see if i can make a human body move when it comes to animating.
I made a few different designs of hair and clothes and deiced that the long dress was best for this simple design, i did not intend on making her look complicated since this would make animating her difficult. most of all i just love the simple design in general.
Once i decided which design was best for the sequence I then moved on to the thumbnail sketches of the paper edit which were more rendered then the paper edit, and easy to understand each scene. As i was doing each thumbnail i found it difficult to keep the proportions correct at different angles, for example the scene where she is climbing up the clock was very hard because the closer she is the bigger she looks (as you look at her arm as it reaches and goes of the camera zone)
After producing this storyboard I went on to creating the full rendered storyboard which was created on a digital format, the reason for making it a digital format was because its easier to undo mistakes and also i have layers that i can work with to produce depth within the scenes shading in grey scale.
line-arting every sketch i produce took a lot of effort because i kept undoing many of the lines, and this was very time consuming. Ive learned that i need to improve my line arting and be able to line quicker with fewer mistakes.
This is the final rendered storyboards which showcase the full nursery rhyme, when creating each scene I traced over the thumbnail sketches and added more detail, details such as grey shadows and lineart in general. throughout making the full rendered storyboard i did encounter some problems which i then resolved, some of which were how i could change the brush in order to work for me so that i can get the right pressure in order to do the lineart and grey-scale.
in the end i learned many things which should help me when producing storyboards in the future, and hopefully i will be able to think off better ways to improve the storyboard and the time it took to make the full story board.